Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • A lot of work finished.

PRACTICE ROOM (TUTORIALS)

CLASSROOM (THEORY & ANALYSIS)

  • All you want to do when you make your first game is to make the minimal viable product and then build off of that when it is engaging.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • Game designers need to know a wide range of tricks and functions that they could incorporate into their game(s).

OUTSIDE (CREATIVITY & THE BRAIN)

  • When thinking of my life as a narrative I am the protagonist and my computer is my nemesis because of the problems I overcome during my journey as a game developer on it and my goal is to create video games.

STUDIO (SONGWRITING)

  • An Fps with a focus on movement, abilities, and vehicles, with unique visuals.
  • A 2d platformer with a focus on color switching and puzzles.
  • A 3d top-down shooter that is tough but is meant to have tricks to make the game easier.
  • A top-down racing game that has the players play many game modes made for party play.
  • 2d Rpg that has good gameplay but has more story and lore.
    • An Fps where movement, vehicles and abilities, are anyone’s best chance to win, but skill is a big factor.
    • FPS

WEEKLY ACTIVITY EVALUATION

  • Pretty interesting for a blog assignment.

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