Session 3 Project

SUMMARY

Role

UI/HUD Design

Intention (SMART Goal)

By Jan. 13, as UI/HUD, I will have evidence of Good UI by following UI tutorials for session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

https://medium.com/super-jump/how-elden-ring-ignores-20-years-of-open-world-design-fcc035172fdb

Training Source(s)

UI tutorials

Project Timeline

Proposed Budget

€‎6,000,000,000

Evidence of Team Planning and Decisions

https://trello.com/b/KyD3laqI/game-1st-team-2-session-3-work

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Can’t show, Itch was buggin.

Skills Commentary

https://docs.google.com/presentation/d/1pCJ66LADLPW6rvtFmDEBu1YtJ3uj8gHgFtVHrteEog0/edit#slide=id.g1d459f723d8_1_0

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Working (Communication & Collaboration)

I communicated with my team to work on audio and helped with problems.

Reactions to the Final Version

We were told that we should have the game ready to show next time by a reviewer named Jessica.

Self-Evaluation of Final Version

We didn’t get that far, we should have made a simple version first.

Grammar and Spelling

I used my mind.

Editor

Treybeon H.

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