Game Design – Week 13 – Changes

“The successful free to play games are selling positive emotions. Not content.” – Nicholas Lovell

“It should be the experience, that is touching. What I strive for is to make the person playing the game the director.” – Shigeru Miyamoto

SUMMARY

  • I learned more about construct 3 and mindsets.

PRACTICE ROOM (TUTORIALS)

Screenshot from Sololearn.com

Construct 3 – Javascript

  • The Overview Lesson.

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Extra Credits Channel
MDA image from Wikipedia

Eight Type of Aesthetics

  • Sensation (Game as sense-pleasure): Player enjoys memorable audio-visual effects.
  • Fantasy (Game as make-believe): Imaginary world.
  • Narrative (Game as drama): A story that drives the player to keep coming back
  • Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
  • Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
  • Discovery (Game as uncharted territory): Urge to explore game world.
  • Expression (Game as self-discovery): Own creativity. For example, creating character resembling player’s own avatar.
  • Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.

MDA Notes

  • Mechanics: What the player has to get used to.
  • Dynamics: What boosts the affect of the Mechanics.
  • Aesthetics: The way the game makes the player feels.

LAB (THEORY PRACTICED)

  1. Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
    • Nice Ambiance: Ambiance for when the player isn’t making much noise just to add a bit of immersion.
  2. Fantasy (Game as make-believe): Imaginary world.
    • A Mix of Medieval things and present day things: Having things from different times could change the way the player interacts with the world unlike games centered at one place in time.
  3. Narrative (Game as drama): A story that drives the player to keep coming back
    • A story that keeps going every update: Each update would add a new part to the story.
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
    • Mix different compatible game types: mixing different genre is great for having room for more diversity in modes.
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
    • The story is continued using the story choices that the most people chose: If more people go down one path rather than the others, then the next story part will follow that path urging players to communicate for what they want to see.
  6. Discovery (Game as uncharted territory): Urge to explore the game world.
    • Lots of things to do, but not in one place: If there aren’t enough things for the player to do/find, the game will eventually get boring. So, have more things spread out across the game world, secret or not, will extend the lifespan of the game.
  7. Expression (Game as self-discovery): Own creativity. For example, creating a character resembling player’s own avatar.
    • Giving the player their own personalization features would give the player more incentive to play due to the amount of customization and the ways to get them.
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
    • Aesthetics: If all of the previous aesthetics are as previously stated, then the player should want to keep coming back.

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

Worksheet from bananatreelog.com
  • Those 6 steps helped a bit to remove any unwanted thoughts doubting my future career of creating games. I couldn’t go for a walk but I started thinking of game ideas and maybe a new genre. I didn’t find a new genre but I have a better idea of what I eventually want to create.

STUDIO (CREATIVITY)

Screenshot from Construct.net
  • I learned how to use some extra features for the editor like addons, editor background color, etc;

CONTROL ROOM (PRODUCTION)

Screenshot from Construct.net
  • I learned how to make construct 3 have a custom collaboration feature using Git.

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned more about construct 3 and organizing my mind.

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