Game Design – Week 10 – GTD – Getting Things Done – Part 2

Image from BiggerPlate.com

Teens are overwhelmed, partly because they don’t yet have the skills to manage the unprecedented amount of stuff that enters their brains each day.  – from LifeHacker.com

“Your mind is for having ideas, not holding them.”

“You can do anything, but not everything.”

― David Allen, (GTD) Getting Things Done for Teens: Take Control of Your Life in a Distracting World

SUMMARY

  • I continued learning how to GTD by creating something to organize.

PRACTICE ROOM (TUTORIALS)

Unity – C#

  • Conditionals & Loops

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Animated Book Summary And Review at YouTube

You are going to learn to develop your own version of David Allen’s Getting Things Done (GTD) process in this ‘room.’

  • When trying to get things done it is important to keep a cleared mind because the cluttering of the mind is a big reason people give up on getting things done. This is because it causes stress, so to combat this always have things organized and have a plan for every thing that needs to get done.

LAB (THEORY PRACTICED)

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
Screenshot from Animated Book Summary And Review at YouTube

Examine Two GTD Maps: Basic and Detailed

  1. Detailed map by guccio@文房具社 icensed under CC BY-NC 2.0
  2. Basic map from BiggerPlate.com embedded below

GTD-based Trusted System

Image from Trello.com
  • I use a memo app on my phone to track and organize my work.

OUTSIDE (PRODUCTIVITY & THE BRAIN)

  • What games can I make currently?
  • How many programming languages are there?
  • What are some games that i could be influenced by?

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned how to create and use a GTD Trusted System.

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